I'd imagine with Meseta pso2 the way New Genesis would possibly be balanced which hopefully every course is workable like how Dragon's Dogma Online cleaned up the vocations so that they were complete packages that players can expand on and flesh out without having to engage in things like what Phantasy Star Online 2 now has (specifically Mags deciding which classes you will excel at and your skill tree also determining exactly what you gain and lose). I'd drop the whole ability tree, and the main class/subclass system to have something such as Dragon's Dogma Online did together with the custom abilities, core abilities, along with the augments with the ability to mix-and-match reinforces, that everyone unlocks core abilities and has them collectively, and that players define their playstyle with their custom skills. A huge portion of that preference for me is so that you can surely spend your own time and resources into updating and unlocking new abilities and skills and then after you are done you can go back and mix-and-match things to your liking without realizing you would need to fall in money just like you now do if you wanted to construct something like the best main course tree and a version for an optimal subclass tree, or invest in a different Mag because you are missing about 6-7% of your overall harm (and are missing 200 points to equip your weapons/units).
Regardless of the extreme grind that the match becomes towards the ending (for instance, running the same dungeon like roughly 40-80 occasions to acquire one level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that add over over time, and more), I've believed that Dragon's Dogma Online is certainly an instance of an online game I believe has definitely nailed the"open area" exploration with solid gameplay, optional combined multiplayer, and provides both an obstacle and comparatively casual experience for those who desire it with no setting up nasty traps for gamers to get caught into mess up their assembles. I never enjoyed in Phantasy Star you could mess up your ability trees even though you get the free chance to reset them (it does not help when I'm attempting to assist new buddies play and they spent their things without me guiding them or informing them on why they do not need STR Up and they end up running through Level 50+ without their stances and core skills).
Guess it's for the better since it's the basic PSO formula.
Its better not to be an Open world to be honest, recall how Maplestory good maps were hogged by High level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable place PSO2 buying meseta players can not access without the clip hacking out of boundaries and that bot just kill them all in a minute and loot it all, and then sell them to the Player Shop for exorbitant prices to get Meseta to sell RMT from? I would not mind a Pawn, like Dragon's Dogma, which learns from you while you play together.
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